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Men of war assault squad 2 star wars
Men of war assault squad 2 star wars












men of war assault squad 2 star wars

we added AI (Bot) support to mulitplayer and local games ( requirenment Airborne DLC) ***multiplayer is currently infantry only based, only speeders are available to use, we are going to add more vehicles with the next update. we added multiplayer back in (4 factions, CIS, Empire, Rebels, Republic) The Republic has been seperated into the following sub factions (501st, 212th, 65th, 21st, 104th) What has changed since 0.49 (below you will find a list of the most prominent changes and additions) Images in this summary by various team members. Sonne2 - For awesome help and game scripting! Star Wars: Clones of War - For Morthons valuable help, support, etc! Rising Empire - For help, tolerance, textures, and ideas/code theories! The following listed has given this project help and support, if you like this project, then please support us by checking out and showing these gems support! Really, helping them out does help us out!

men of war assault squad 2 star wars

Tons of model of course were done by our team from scratch, but of course without LucasArts/EA/Disney, the time it would take to complete a project of such wide array would have taken the lifetime of each team member. Infinite thanks to LucasArts/EA/Disney for many great game models, of course all rights to these models go to them. With GEM2 being made for a WW2 setting, it is very ambitious to curve away to a different theme, so far we have been able to achieve this almost perfectly, with ideas as fully functional blast doors, walkers, and button toggleable auto turret, with much more to come. It it our goal to feature as many species, factions, governments and regimes present during this timeframe. Galaxy at War is set roughly between 32 BBY too 4 ABY, in other words, roughly between Ep 1-6.














Men of war assault squad 2 star wars